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#pragma once
#include <SDL.h>
#include <SDL_image.h>
#include <SDL_ttf.h>
#include "RenderWindow.hpp"
class Menu
{
private:
const int vertical = 720;
const int horizontal = 1280;
SDL_Texture* tTitle;
SDL_Texture* tInfo;
SDL_Texture* tExit;
SDL_Texture* tUpdate;
SDL_Texture* tAMS;
SDL_Texture* tHekate;
SDL_Texture* tLockpick;
SDL_Texture* tLakka;
RenderWindow window;
SDL_Rect rectTemplate;
public:
Menu(RenderWindow window);
void printAbout();
void printMenu();
};