#pragma once #include <SDL.h> #include <SDL_image.h> #include <SDL_ttf.h> #include "RenderWindow.hpp" class Menu { private: const int vertical = 720; const int horizontal = 1280; SDL_Texture* tTitle; SDL_Texture* tInfo; SDL_Texture* tExit; SDL_Texture* tUpdate; SDL_Texture* tAMS; SDL_Texture* tHekate; SDL_Texture* tLockpick; SDL_Texture* tLakka; RenderWindow window; SDL_Rect rectTemplate; public: Menu(RenderWindow window); void printAbout(); void printMenu(); };